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Neon Journey

A real-time three.js scene in chase view behind your content: an infinite highway whose road surface is resolved in the vertex shader from a harmonic centreline, streamed by a single travelling offset, with instanced lamps, gantries and light pools down both shoulders and a fully procedural motorcycle and rider. Move the pointer to change lane, hold to push the boost. Five visual worlds - Crimson Skyblade, Glacier, The Fool, Lizard Roar and Wanderer - are stored as channel bags of colour, lighting and motion numbers, so switching blends the current world into the next in place: the road geometry itself reshapes, nothing restarts or pops. All five ride one shared travel speed, so a theme choice never changes the pace of the page. Bloom is a hand-written four-pass pipeline; there are no textures, models or downloaded assets of any kind.

3D / WebGL

In 6-Month

3 assets · new drops weekly

3D / WebGL

Mood