Sign in

Glass Conveyor — 3D product carousel section

A single-screen hero section: a perspective stage with a conveyor grid receding under it, and two infinite ribbon tracks of frosted glass cards travelling past at different depths. The 3D is real CSS — a 1500 px perspective on the stage, a plane rotated 54° on X and -20° on Z, and cards that keep their own preserve-3d so their highlights sit in the scene rather than on top of it. The tracks are built by repeating one group and offsetting it by exactly its own width, so the loop has no seam and no jump, and the glass is layered backdrop-filter over a gradient ground with a single accent light. Everything is one HTML file, one vendored Tailwind runtime and three self-hosted typefaces; there is no canvas, no WebGL and no build step, so it drops into a static page as it is.

Interactive Sections

In 6-Month

5 assets · new drops weekly

Interactive Sections

Mood